LethalityPack
Mod stworzony dla gry: Lethal Company
Premiera: 14.04.2024
Obecna wersja modyfikacji: 4.3 (v60/v61/v62)
Data ostatniej aktualizacji: 29.08.2024 23:43
Wsparcie: Tak
Opis
Modpack do gry Lethal Company zawierający wiele usprawnień lub zupełnie nowe rozwiązania takie jak rozmowa przez krótkofalówki bez wyjmowania ich, więcej informacji na komputerze pokładowym statku, kamery na głowach sojuszników, możliwość wyjścia potworów na zewnątrz, nowe księżyce, wnętrza, nowi przeciwnicy i wiele więcej.
Modpack wymaga posiadania programu r2modman
Pobieranie
Pod linkiem do pobrania paczki w formie pliku, dostępny jest również kod, za pomocą którego można zainstalować modpack w programie r2modman.
Najnowsza wersja
Kod najnowszej wersji modpacka:
0191a017-5d6d-d841-32ee-26ed52a73b5a
Archiwum
Wymagania sprzętowe
Te same co dla Lethal Company i dodatkowo:
16 GB pamięci RAM w systemie
4 GB wolnej pamięci na dysku
Lista zmian
4.3 - Company Cruiser isn't made of aluminum anymore
Updated all installed mods to the newest versions
New mods:
MeteoMultiplier
MolesterLootBug_Fork
OpenMonitors
Removed mods:
Corporate_Restructure (Replaced with OpenMonitors)
ItemQuickSwitch (Deprecation)
LCFartLizard (Deprecation; Will find an alternative in later versions)
LobbyCompatibility (Redundant)
MolesterLootBug (Replaced with MolesterLootBug_Fork)
WeatherMultipliers (Replaced with MeteoMultiplier)
Notable mod updates:
BetterSprayPaint:
Added the ability to paint the Company Cruiser
CastleGrounds:
Added Castle Courtyard with one more fire exit
Added different footstep sounds
Removed collision to flower beds
Fixed water not hindering movement
Improved water texture
Coroner:
Added cause of death for the new enemy in v61.
CullFactory:
Fixed interior disappearing in the Mineshaft's entry tile when standing near the main entrance
TooManyEmotes:
Fixed issue with emote credits not always saving for non-host clients when PersistentEmotes and PersistentEmoteCredits is enabled.
Wesley's Interiors:
Changed Grand Armory generation
Phantom Piper Ghost and his Ethereal Enforcers are disabled for now
Haunted Harpist Ghost can now spawn on Experimentation, Assurance, Vow, Offense, March, Adamance, Embrion, Atlantica, Etern, Gratar, Infernis, Oldred and Polarus (0 -> 10 spawn weight)
Ghost plushie scrap can now spawn on every moon instead of only on Rend
Apparatus will now get multiplied value according to moon's current weather
Haunted Harpist will now get annoyed roughly 2x faster (8 -> 4 threshold)
Decreased scrap value multiplier for eclipsed weather (3x -> 2.5x)
Decreased chance of loot bug grabbing the player (50% -> 20%)
Fixed ship monitors sometimes not refreshing data properly
4.2 - Too fast and not so furious
Updated all installed mods to the newest versions
Re-enabled LC Office mod
Fixed LethalLevelLoaderAOORE_Fix files missing when downloading modpack
Fixed "Party Pooper" mode being enabled in Too Many Emotes mod
Windows shutter should behave more responsively
4.1 - HUUUGE MAN
Compatibility with Lethal Company V62
Updated all installed mods to the newest versions
New mods:
CastleGrounds
Emergency_Dice
LethalLevelLoaderAOORE_Fix
Disabled mods:
LC_Office (Buggy)
Removed mods:
Emergency_Dice_Updated (Replaced with Emergency_Dice)
GlowStickSuits (Broken for clients)
LethalLevelLoader (Replaced with newer fork temporarily)
MaskTheDead (Mostly redundant)
Re-added Peach Castle moon
Office interior and the Halt shared Shrimp's fate and are disabled for now (Too buggy)
Emergency dices will always show the result
Added 16 new emotes including: Travelers (mulit-instrumental emote), Jar of Dirt, Hellfire Dance, Groovy Destroyer and more
Disabled changing remnant items spawn count relative to the moon threat level
Masked will now have a chance to spawn during player's death only. They won't spawn when a dead player body is close to the mask item.
Allowed Locker to spawn on every moon
Allowed Barber to spawn on every moon
Allowed Earth Leviathan and Maneater to spawn on Peter moon
Allowed Butler to spawn on Aperture and Castle Grounds moon
Replaced Emergency Dice mod with it's newer fork
Replaced LethalLevelLoader mod with a Skeletonek's fork containing ArgumentOutOfRangeExceptionFix
Increased sale chance (33% -> 50%)
Increased maximum spawned Lockers (3 -> 5)
Increased chance of spawning Tomb interior on EGypt moon (300 -> 500)
Increased chance of spawning Mansion interior on Castle Grounds moon (300 -> 400)
Adjusted Locker sound volume (100% -> 40%)
Adjusted "ship-is-leaving-soon" music (50% - 35%)
Decreased spawn chance of "Manti-Slayer" (10 -> 5)
Decreased spawn chance of Turret Manticoil (30 -> 15)
Decreased maximum spawned Turret Manticoil's (3 -> 2)
Decreased Cosmocos moon price (1800 -> 1000)
Decreased anvil weight to 500lbs
Fixed game crash when trying to join LAN server
Fixed custom cosmetics sometimes being not rendered during emotes or on mimics
Fixed EGypt, FissionC, Gloom, Junic, Polarus, Aperture and Peter monster spawn list to allow for spawning newer vanilla monsters such as Butlers, Barbers and Old Birds
Fixed Barbers and Maneaters having much lower chance of spawning on vanilla moons
Fixed Mineshaft interior having much lower chance of being chosen
Fixed spawn chance changing for Toil-entities when on certain moons
Decreased log spam
4.0 - Ooh, here she comes. Watch out, boy, she'll chew you up
Compatibility with Lethal Company v60/v61
Updated all installed mods to the newest versions
New mods:
BuyRateSettings
Haunted Harpist
LethalFasion
PeterGriffinHouse
SCP173CoilheadSFX
StoreRotationConfig
WiiDropshipShop
Removed mods:
BepInUtils (Dependency no longer required)
Cabinet_Item_Storage (Too buggy)
CleanerLogs (Redundant)
CoilheadPeterSFX (Replaced with SCP173CoilheadSFX)
NC_LC_API (Dependency no longer required)
PathfindingLagFix (Cleanup)
Discounts should now change more often
Buying rate of The Company is now much more dynamic and can exceed 100% with a very small chance. But still it cannot be lower than 100% on the last day of quota.
Unlocked all base game suits for free
Coilhead is now an SCP-173 entity
Added new passive mob that can attack if provoked
Re-added Peter Griffin moon
Grand Armory interior and Toy Store interior have been greatly reworked
Elevator inside Grand Armory now has a nav-mesh allowing monsters to walk on it
Changed Vanilla Lethal's Mineshaft interior chance to be equal with the rest of interiors
Changed minimum discount to 5%
Changed maximum discount to 60%
There is a 33% chance for a sales re-roll
There is an alert display The Company buy rates on each day
There is a 3% chance for a Jackpot Rate to appear which will increase The Company buy rate to something between 120% and 200%. Jackpot can appear on every day.
Fixed random freezes that could occur on any interior
Fixed elevator de-synchronization in Grand Armory interior
Fixed Slenderman being unable to kill the player
3.1 - Was snipped by the Barber.
Updated all installed mods to the newest versions
New mods:
LethalPerformance
TooManySuits
Major changes from updated mods:
Coroner:
Added new causes of death for version 50.
Added new causes of death for version 55/56.
Added a cause of death specifically for dying of falling in pits in the facility.
Split up causes of death for coworkers murdering with different weapons into different types (for example, Stop Signs vs Knives).
Emergency Dice Updated:
Added a Invisible Teleporter Trap Event
ShipWindows:
Added rare sell counter voice line (Thank you, Wes!)
Reenabled Grand Armory interior from Wesley's Interiors thanks to CullFactory update
Modpack can suffer from high cpu usage or high memory usage. If it makes your experience unacceptable, please report this issue with a game log attached and usage statistics
Added new death causes for Coroner mod
Suits are now categorized into pages. Player can switch pages by pressing 'J' and 'K' on keyboard
Emergency Dices can now randomly show what effect has been applied
Disabled scan nodes which were jumping like crazy while emoting in third person mode
Improved frametimes and CPU usage
Decreased minimum remnant item rarity (3 -> 1)
Decreased maximum remnant item rarity (10 -> 5)
Fixed SCP-914 not interacting with items
Fixed problems with voice mimicking not working correctly for some Linux users
Fixed some generation issues in Tomb interior
3.0 - *slaps the company cruiser* This bad boy can drive over every co-worker!
Summary:
New interiors such as Toys Store, and Tomb
New moon: Aperture
New monsters (I won't spoiler it for you)
Synced voice mimicking
More varied loot
New suits
Dices that will help you (Or doom you...)
Lost items such as flashlights or boombox'es from previous workers
Enhanced bodycams
Improved ship windows
Improved radar booster
Improved performance when writing game logs
And more miscellaneous stupid changes
Technical data:
Compatibility with Lethal Company v55/v56
Updated all installed mods to the newest versions
Replaced ShipWindows mod with its newer fork maintained by TestAccount666
New mods:
AsyncLoggers
BepInUtils (Cabinet Item Storage dependency)
Cabinet Item Storage
CompanyCreatures
CompanyCruiserFix (Fixes dropship throwing exceptions on custom moons)
CSync (Monster_Plushies depedency)
CupboardFix
Emergency Dice Updated
EnhancedRadarBooster
GlowStickSuits
ImmersiveScrap
LethalApertureMoon
Lethal Door Fixed
Locker
MinecraftCompany Doors
Mirage
MolesterLootBug
Monster Plushies
MoreItems
NC_LC_API (Cabinet Item Storage dependency)
OpenBodyCams
Pizza Tower Escape Music
Remnants
ToilHead
Tomb (E_Gypt_Moon dependency)
WeatherTweaks
Wesley's Interiors
Vault Boy Suit
Removed mods:
EmployeeAsignments (Semi-Broken)
HelmetCameras (Replaced with OpenBodyCams)
Skinwalker (Replaced with Mirage)
MaskedEnemyOverhaulFork (Replaced with Mirage)
MemeSoundboard (Cleanup)
NoSellLimit (Broken)
TerminalClock (Cleanup)
TerminalAPI (TerminalClock dependency)
Major changes from updated mods:
NicerTeleporters:
Added Radar-Booster to kept items list
ShipWindows:
Improved window shutters closing/opening on level transitions
Fix all window collisions (Hopefully...)
Added ship door window!
Added ability for light sources to actually shine through all windows
Added voice lines for opening/closing the window shutters
Added Scan Node for Shutter Switch
Added option to change the Light Switch tool tip
Wesley's Moons:
Eclipses are now more dangerous
Added a night skybox for when it turns night
Night is now dark and actually feels like night (I hope so at least)
Eclipsed weather will always have a night skybox
Shrimp from LC_Office mod is still disabled due to being broken
Disabled Grand Armory interior from Wesley's Interiors due to game freezes
Increased minimal memory required (8 GB -> 16 GB)
Modpack can suffer from high cpu usage or high memory usage. If it makes your experience unacceptable, please report this issue with a game log attached and usage statistics
Masked can now spawn on player's death, with a random chance of 20%
Added more mobs that can mimic players voices
Voice mimicking will happen more rarely (50-120 seconds per monster), except when the mimicking monster is the Masked (10-25 seconds per Masked)
Voice mimicking is now synced between players. This also means that the player can hear themself.
Made a deal with a video-industry company to provide high fidelity bodycams
Bodycam can be placed as a PiP (Picture-in-Picture) inside the radar view of the terminal ("view bodycam" command)
Bodycam now costs 200$ available as a ship upgrade
Reenabled store view from Terminal Formatter mod
Disabled Toy Hammer item from LethalThings mod
Some monsters and other entities have a chance to spawn with a mounted turret such as Manticoils, Coilheads and more
You can now encounter a poisonous mushroom that will affect your hearing with a 60% chance of infection on the encounter
Decreased minimum time to get possessed by mask (20 -> 14)
Decreased maximum time to get possessed by mask (30 -> 25)
Decreased absolute minimum time to get possessed (10 -> 8)
Decreased maximum mask value (360 -> 300)
Masked have no longer problems using exit doors
Masked shouldn't be able to go straight through the ship doors now (Probably)
2.5 - Yureru mawaru fureru setsunai kimochi
Updated all installed mods to the newest versions
New mods:
CleanerLogs
Removed mods:
KarmaForBeingAnnoying (Broken)
Major changes from updated mods:
SCPFoundationDungeon:
Add support for enemy conversions to SCP 914
Minor tweak to doors to try and mitigate stuck enemies
TooManyEmotes:
Added the Company Jig emote! (fornite edition)
Added 8 more new emotes: Potted Groot, Planetary Vibes, Bad Guy, Rebellious, Boney Bounce, Dancery, Challenge, Brite Moves
Disabled store-related views from Terminal Formatter (Discounts were showing incorrectly)
Increased a chance for epic emote appearing in store (9% -> 13%)
Slightly increased a chance for legendary emote appearing in store (1% -> 2%)
Increased chance for Masked emoting on encounter (25% -> 35%)
Disabled Masked always emoting on the first encounter
Increased Masked spawn rarity (10 -> 30)
Increased time to start switching slots for haunted masks (5 -> 10)
Increased initial minimum time for masks switching inventory slots (12 -> 25)
Increased initial maximum time for masks switching inventory slots (20 -> 40)
Increased absolute minimum time for masks switching inventory slots (3 -> 10)
Increased masks minimum base value (120 -> 160)
Increased masks maximum base value (180 -> 360)
Increased enemy spawning chance when opening a present (5% -> 10%)
2.4 - get Mimic'd
Updated all installed mods (except LethalLevelLoader) to the newest versions
New mods:
NoPenaltyReimagined
TerminalConflictFix
Removed mods:
German Nutcracker (instability)
LC_API (dependency not required)
NoPenalty (replaced with newer mod)
Removed previously disabled mods (LethalExpansionCore, MinecraftScraps, Bikini_Bottom) as these are probably never going to be updated
Added new Coroner messages
Increased malfunction penalty multiplier (2.5 -> 4)
Increased chance for Mimic (Fake exit doors) spawn (None: 23 -> 10, One: 69 -> 60, Two: 7 -> 15, Three: 1 -> 8, Four: 0 -> 3)
Decreased maximum number of Masked (4 -> 3, These only counts natural spawning)
Decreased masks spawn rarity (25 -> 20)
Disabled Masked spawning outside
Some ship malfunctions can now occur sooner (Teleporter malfunction, Distortion malfunction, Door malfunction, Power malfunction)
Modified behavior for spawning Masked
Fixed Mimics not spawning on some dungeon types
Fixed not being able to buy a Rocket Launcher from store
2.3 - WHAT THE HELL ARE YOU DOING, FRANCIS?!
Updated all installed mods to the newest versions
New mods:
ClearFirstPerson
Disabled Peter Griffin Moon because of hardlocking when trying to land on the moon
Enabled a very small chance for a zombie apocalypse
Changed inside dungeons spawning algorithm so that everything should be now handled by LethalLevelLoader
Changed default spawn chance value from 190 to 300 for every dungeon
Increased masks time to start possession (10 -> 20 seconds)
Increased masks minimum base value (100 -> 120)
Increased masks maximum base value (150 -> 180)
Decreased rarity of masks spawning (35 -> 25)
Decreased Masked health (4 -> 3 shovel hits)
Decreased minimum people to pull out apparatus (2 -> 1)
Decreased sewers spawn chance (300 -> 280)
Fixed mask not being able to drop when not holding 3 other items in inventory
2.2 - don't go to the asteroid-13
Updated all installed mods to the newest versions
Enabled mods:
Wesley's Moons (Ported to Lethal Level Loader)
LCMaxSoundsFix (Wesley's Moons dependency)
Enabled showing each moon's difficulty in the ship's terminal
Disabled detailed scan page as it was too helpful
LC_API was reverted back to the 3.4.5 for earlier Lethal Company versions (De-sync issues most probably caused by LC_API V50)
Fixed occasional de-syncing issues
2.1 - Sorry, I ate all the shrimps
Updated all installed mods to the newest versions
New mods:
TerminalFormatter
LC API V50
Removed mods:
QuotaRollover (Soft-locking on a quota deadline day)
LC API (Deprecated)
CoilHeadStare (Possibly outdated)
Lethal Company Enhancer (Redundant)
Disabled mods:
LCMaxSoundsFix (Wesley's Moons dependency)
Increased scrap value multiplier on levels with active weather
Decreased random event count (2 -> 1)
Decreased ship door closed time (60s -> 30s)
Removed Shrimp from mob spawn pool
Fixed bug that disallowed travelling to The Company Building
Fixed repeating 0 day deadline when coming back from The Company Building
Fixed quota increasing too high and too fast
Fixed interiors spawn chance being none for some moons
Disabled modifing default level settings by other mods
2.0 - Ye Olde Bird
Compatibility with Lethal Company v50
Updated all installed mods to the newest versions
Due to incompatibility between Lethal Company v50 and LethalExpansionCore, some mods are disabled for now:
LethalExpansionCore
MinecraftScraps
Bikini Bottom
Wesleys Moons
New mods:
QuotaRollover
Malfunctions
FacelessStalker
StrangerThingsMod
HullBreaker_Company
PoolRooms
CullFactory
Scopophobia
SuitSaver
LethalThings
ShipWindows
ReservedKeySlot
MaskedEnemyOverhaulFork
Removed mods:
Runtime Netcode Patcher (Deprecated)
ExpansionAssets (Deprecated)
LethalExpansion (Deprecated)
Kast (LethalExpansion dependent)
Peaches Castle (LethalExpansion dependent)
MaskedEnemyOverhaul (No enemies spawning bug)
Added more info to moons catalog in spaceship computer
Increased Office dungeon spawn rate (40 -> 190)
Increased emotes available in the store (8 -> 10)
Increased push force (12.5 -> 25)
Decreased push range (3 -> 2)
Increased wait time for store spaceship (40 -> 60)
Changed spawn locations of the Office to all moons
1.0 - ¡La Gran Apertura!
Initial version