Platforma: Microsoft Windows: 10, 11; Linux; Android: 7.0 - 14
Premiera: 25.11.2023
Obecna wersja: 1.1.1
Data ostatniej aktualizacji: 7.12.2023 16:30
Wsparcie: Tak
Opis
Czy zastanawiałeś się kiedyś co się dzieje, gdy w domu Michała zabraknie mleka? A może myślałeś o tym jak to jest jeździć Pandą wśród kierowców, którzy dostali prawo jazdy w płatkach śniadaniowych? Nie? No cóż... Przykro nam... Ale o tym właśnie jest ta gra! Poczuj te emocje i ruszaj w drogę, bo tylko od Ciebie zależy czy Michałowi uda uratować swoją rodzinę od śmierci głodowej!
Pobieranie
Wymagania sprzętowe
Microsoft Windows
Minimalne:
Procesor x86_64 z minimum 4 wątkami
Intel Pentium G4560, AMD Athlon 200GE4 GB pamięci RAM
300 MB wolnego miejsca na dysku
Microsoft Windows 10 22H2
Zintegrowany układ graficzny obsługujący OpenGL 3.3+
Intel HD Graphics 4000, AMD Radeon R3 Graphics
Zalecane:
Procesor x86_64 z minimum 4 rdzeniami
Intel Core i5-3330, AMD Ryzen 3 12004 GB pamięci RAM
300 MB wolnego miejsca na dysku
Microsoft Windows 10 22H2; 11 22H2
Zintegrowany lub dedykowany układ graficzny obsługujący Vulkan 1.0+
Intel HD Graphics 400, AMD Radeon Vega 3
Linux
Minimalne:
Procesor x86_64 z minimum 4 wątkami
Intel Pentium G4560, AMD Athlon 200GE2 GB pamięci RAM
300 MB wolnego miejsca na dysku
Dowolna wspierana dystrybucja Linuxa x86-64 z systemem okien X11
Ubuntu 20.04, Fedora 37, SteamOS 3.4Zintegrowany układ graficzny obsługujący OpenGL 3.3+
Intel HD Graphics 4000, AMD Radeon R3 Graphics
Zalecane:
Procesor x86_64 z minimum 4 rdzeniami
Intel Core i5-3330, AMD Ryzen 3 12003 GB pamięci RAM
300 MB wolnego miejsca na dysku
Dowolna wspierana dystrybucja Linuxa x86-64 z systemem okien X11 lub Wayland obsługująca XWayland
Ubuntu 22.04, Fedora 39, SteamOS 3.5Zintegrowany lub dedykowany układ graficzny obsługujący Vulkan 1.0+
Intel HD Graphics 400, AMD Radeon Vega 3
Android
Minimalne:
Procesor ARMv7 lub x86_64 z minimum 4 wątkami:
Qualcomm Snapdragon 400, MediaTek MT6595M3 GB pamięci RAM
300 MB wolnego miejsca na dysku
Android 7.0 (Nougat) - API 24
Układ graficzny obsługujący OpenGL ES 3.0+:
Qualcomm Adreno 305, PowerVR G6200
Zalecane:
Procesor ARMv8 lub x86_64 z minimum 4 rdzeniami:
Qualcomm Snapdragon 430, MediaTek MT6752M4 GB pamięci RAM
300 MB wolnego miejsca na dysku
Android 14 (Upside Down Cake) - API 34
Układ graficzny obsługujący Vulkan 1.0+:
Qualcomm Adreno 505, Mali-T760 MP2
Lista zmian
#### 1.1.1
- Modified '5', 'Z' and 'T' characters in default font
- Fixed leaderboards scrolling being diffcult on touch screen devices, again
- Updated copyright notices
- Added new music as an easter egg
#### 1.1.0
- Changed default mobile renderer to OpenGL
- Added shortcuts to launch OpenGL version of the game to desktop builds
- Changed maximum player name length to 36 characters
- Fixed pause menu not saving settings on exit
- Fixed audio volume loading with slight delay
- Fixed scrollbar apearing in scores when using OpenDyslexia font
- Fixed OpenDyslexia font covering speedometer
- Fixed easter egg button being clickable under pop up's
- Fixed some UI elements being not navigable using gamepads
- Fixed Windows builds user IDs containing "{" character
- Fixed music_list command not working
- Enabled godmode in release builds (Godmode will disable saving scores until game restart)
#### 1.0.2
- Fixed exploit connected to display refresh rate
#### 1.0.1
- Fixed removing newline characters from player names in leaderboard
- Fixed easter egg button being clickable behind opaque menus
#### 1.0.0
- Added pop up when player name is not set
- Added new version info pop up
- Adjusted debug information for release versions
- Fixed gamepad joystick sending too much inputs
- Fixed leaderboards being difficult to scroll on touch screen devices
- Fixed interaction between some UI elements
- Fixed AI Cars going through each other
#### RC.7.1
- Added icons to gamepad controls section in settings
- Fixed dev console button in settings reporting wrong state on startup
- Fixed fullscreen button being "off" on Android where fullscreen is always on
- Fixed touchscreen console dev button not showing on Android right after changing setting
#### RC.7.0
- Added player naming setting
- Added disabling or enabling dev console via setting
- Reworked leaderboards UI
- Added command to hide debug info watermark
- Fixed leaderboards UI not scaling
#### B.6.0
- Added online leaderboards
- Added graphical speedometer to game HUD
- Reorganized game HUD
- Added virtual buttons as a new input method for touchscreen devices
- Added customizing keyboard keybindings
- Audio mastering
- Changed UI theme of sliders, scrollbars and panels
- Slightly adjusted options panel
- Enabled MSDF for OpenDyslexia font
- Changed font in game scene
- Added button to report bugs
#### B.5.1
- Improved spawning algorithm curve
- Changed Android Adaptive Icons files
- Fixed missing permission to access the internet
- Fixed missing crash sound effect
- Fixed engine error appearing in developer console about disabling a CollisionObject node during a physics callback
#### B.5.0
- Completely refactored AI cars and milk spawning algorithm
- Added random speed difference for every AI car
- Added simple game over screen
- Added update checking
- Reduced motion is now stoping sprite animations
- Fixed Graphics API setting not working on Android
- Fixed "Reduce motion" setting not working while in game
#### B.4.0
- Changed default font
- Added option to change default font for OpenDyslexia
- Added option to reduce motion
- Added option to swipe instead of taping on screen to steer the car
- Enabled touch emulation for mouse devices
- Increased button margins
- Doubled simultaneous milks on screen
- Fixed console not working while in pause menu
- Fixed buttons click causing car to move on touch screen devices
#### B.3.0
- Entirely changed main menu look n' feel
- Changed look of buttons and other related UI elements
- Added shadow to some sprites
- Moved developers and engine creators section in credits
- Increased road scrolling smoothness
- Added new music
- Changed music player behaviour
- Fixed visible camera scaling at the start of the level
- Changed GUI fonts in carride
#### A.2.0
- Changed road lanes from 3 to 5
- Added new AI car colors
- Added milk as a score item
- Changed driving direction
- Added acceleration to Lukaszczyk's car (Game is increasing speed with time)
- Changed viewport stretch aspect setting
- Added new music
- Changed music process mode
- Changed game logo and splash screen
- Fixed main menu not loading properly on Android devices
- Some project files cleanup
#### A.1.1
- Adjusted cars position
- Added sterring support for touch devices
- Removed achievements code
#### A.1.0
- Fork carride to it's own project